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Wemade Max reports Q2 operating loss of 15.4 billion won, a 7.6% improvement year-on-year

Wemade Max reports Q2 operating loss of 15.4 billion won, a 7.6% improvement year-on-year

On the 12th, Wemade Max announced that its consolidated revenue for the second quarter of this year reached 33.7 billion won, up 2.1% from the same period last year. The operating loss and net loss were 15.4 billion won and 14.4 billion won respectively, representing improvements of 7.6% and 5.3% compared to the same period last year.

Wemade Max demonstrated its capability to operate live services stably during the first half of the year. Despite being in its fifth year of service, the MMORPG (Massively Multiplayer Online Role-Playing Game) 'Free Universe' showed strong performance, with average daily active users (DAU) and concurrent user counts (CCU) increasing by more than 20% compared to the same period last year.

The game 'Night Crow' received positive responses from users through its third-anniversary event. It has already obtained foreign investment approval for entry into the Chinese market. Improvements in cost structure also played a key role in reducing losses. Wemade Max strategically reallocated development resources and enhanced operational efficiency for each project.

Its subsidiary, development studio Mad Engine, is currently developing the MMORPG 'Night Crow W', targeting a release in the second half of this year. The company plans to provide identical gaming experiences to users worldwide through its global service based on One-build technology. AI-based companion systems and other AI technologies will also be integrated. Triple-A (blockbuster) action RPG 'Project TAL', new subculture title 'Project MO', and 'Mir5' are also being developed smoothly.

Son Myun-seok of WemadeLee Deu-maek-seu (CEO) stated, "The stable performance of long-term hit IPs has solidified our business foundation," adding, "We will secure growth momentum with new titles to be released from the second half of the year."

"This article was translated using AI and may differ slightly from the original."